Seeker Abilities and Spells (Shaman Studies):

Modification-Point Cost: 10

Taps into the abilities and spells of the Shaman class. Once this has been purchased, a character can then proceed to purchase actual abilities and spells AFTER the Shaman's Test has been successfully completed.

 

Prerequisites for this class:

Healer Spell Knowledge: You must know all Healer spells.

Shaman's Test: You must successfully complete the Shaman's Test. This will be a quest of significance (Game Master's discretion).

 

Trade-Skills: "Alchemy", "Brewer", "Herbalist".

 

%Roll: Abilities and Spells: 6

01-17:   Fountain of Harm

18-34:   Fountain of Healing

35-51:   Lycan`Seed

52-68:   Metaphysical Shift

69-84:   Projected Healing

85-00:   Propitiation

 

 

Fountain of Harm (Seeker Abilities and Spells (levels 6+) Return to top

 

Create a pool of damage to harm your foes.

 

Modification-Point Cost (M.P.C.) : 30

Prerequisites --------------------------- : Shaman

Ability-points to invoke:

None. This is an Ability.

Ability Preparation:

None. This is an Ability.

Area of Effect:

10 spaces (50') out all about the Shaman.

Avoidance-Roll:

Yes: Pit your Wisom vs. the Level of your foes to affect them. Roll each each foes you with to damage (single roll check).

Casting Time:

1 turn (5 seconds).

Damage:

200 +1-D8 x the level of the caster.

Duration:

Instant.

Effect Time:

Instant.

Explanation:

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When this spell is cast, the Shaman will gain a pool of damaging points to strike down one or more foes within the "Area of Effect".

 

This spell damages its target (flesh damage only).

 

See: "Special".

Hand Movement:

Two hands.

Healing:

None.

Immunities:

Only living creatures can be effected (see: "Notes:" below).

Maximum Adjustment:

None.

Notes:

Ethereal, Intangeable and Spiritual creatures are not effected UNLESS the Shaman is also a Spiritualist.

Range:

10 spaces (50') out all about the Shaman. The Shaman will pick the target, or targets, he or she wishes to effect.

Resting Time:

1 turn (5 seconds).

Special:

None.

Spell Preparation:

None.

Spell-points to cast:

15

Susceptibilities:

None.

Value:

20,000 white-gold

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Fountain of Healing (Seeker Abilities and Spells (levels 6+) Return to top

 

Create a pool of healing points to heal your allies.

 

Modification-Point Cost (M.P.C.) : 20

Prerequisites --------------------------- : Shaman

Ability-points to invoke:

None. This is an Ability.

Ability Preparation:

None. This is an Ability.

Area of Effect:

10 spaces (50') out all about the Shaman.

Avoidance-Roll:

None. This spell will not work on an unwilling target.

Casting Time:

1 turn (5 seconds).

Damage:

None.

Duration:

Instant.

Effect Time:

Instant.

Explanation:

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When this spell is cast, the Shaman will gain a pool of healing points. These healing points can be used on one or more creatures the Shaman wishes within the "Area of Effect".

 

This spell heals its target of wound damage (flesh damage only).

 

While this spell will heal up this type of wound, it will leave other types of wounds healed less (i.e., broken bones, acid, fire and cold burns, etc.).

 

See: "Special".

Hand Movement:

Two hands.

Healing:

200 +1-D8 x the level of the caster.

Immunities:

Only living creatures can be effected (see: "Notes:" below).

Maximum Adjustment:

None.

Notes:

Ethereal, Intangeable and Spiritual creatures are not effected UNLESS the Shaman is also a Spiritualist.

Range:

10 spaces (50') out all about the Shaman. The Shaman will pick the target, or targets, he or she wishes to effect.

Resting Time:

2 turns (10 seconds).

Special:

When Healing is cast upon the wounded, if additional spell-points are added in, above the initial cost of the spell, Fountain of Healing will have a 50% affect upon acid, fire and cold damage (rounded down) as follows:

 

Type of damage:   Spell-points added:

Acid ---------------   20

Fire ----------------   6

Cold ---------------   10

Spell Preparation:

None.

Spell-points to cast:

10

Susceptibilities:

None.

Value:

20,000 white-gold

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Lycan`Seed (Seeker Ability (levels 6+) Return to top

 

By a firey ritual, the Shaman will partially change, becoming akin to Lycanthrope.

 

Modification-Point Cost (M.P.C.) : 60

Prerequisites --------------------------- : Shaman

Ability-points to invoke:

30

Ability Preparation:

A bonfire must be built with the bones of fallen creatures (it does not matter what creatures). This bonefire must be maintained for the "Casting time:"

Area of Effect:

The Shaman.

Avoidance-Roll:

Yes: The Shaman must make a successful avoidance-roll vs. "Wisdom" at the end of the casting time. If the Shaman fails, this spell can be cast again, but a completely new fire must be build with new bones.

Casting Time:

3 hours.

Damage:

None.

Duration:

Until another bonfire is built, and, once again, Lycan`Seed is successfully cast.

Effect Time:

12 turns (60 seconds). In other words, transformation to Lycan will take 12 turns.

Explanation:

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The Shaman will build a bonfire with the dried bones of any dead creature. Once this fire begins to catch among the bones, the Shaman will face the fire and chant. By this firey ritual, the Shaman will partially change (50%), becoming akin to Lycanthrope.

 

While in this form, the Shaman will:

1. Other Lycanthrope are pacified at the Shaman's

     presence (unless the Shaman provokes them).

 

2. Speak and understand all the Lycanthrope languages.

3. Be immune to the Lycanthrope virus.

4. Gain +1 action per turn (just as spirit of battle gives

     in the divine favors).

 

5. Infra-Red Vision.

6. x2 normal damage points (just take 1/2 damage on attacks).

7. +3-D12 Coordination, Dexterity and Strength.

Hand Movement:

Two hands.

Healing:

Minor Regeneration: 1-D6 per turn.

Immunities:

While he or she is in this form, the Lycanthrope virus cannot change the Shaman into a Lycanthrope (the Shaman is IMMUNE).

Maximum Adjustment:

None.

Notes:

The Shaman cannot infect a non-lycanthrope with the Lycanthrope virus. This is not possible.

Range:

Shaman only.

Resting Time:

3 hours (after returning to the Shaman's normal form).

Special:

None.

Spell Preparation:

None. This is an Ability.

Spell-points to cast:

None. This is an Ability.

Susceptibilities:

None.

Value:

60,000 white-gold

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Metaphysical Shift (Seeker Abilities and Spells (levels 6+) Return to top

 

This spell will transfer the damage of a wound to one or more other parts of your body.

 

Modification-Point Cost (M.P.C.) : 18

Prerequisites --------------------------- : Shaman

Ability-points to invoke:

None (this is a spell).

Ability Preparation:

None (this is a spell).

Area of Effect:

The Shaman, or another who is will to take the damage..

Avoidance-Roll:

None. This spell will not work on an unwilling target.

Casting Time:

3 turns (15 seconds).

Damage:

Only in that this spell will transfer damage from one part fo the body to the other.

Duration:

Permanent unless this spell is cast again to transfer damage-points again to other areas.

Effect Time:

2 turns (10 seconds).

Explanation:

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This spell will transfer the damage of a wound to one or more parts of the caster, decreasing major wounds to more minor wounds (if willing, another creature can take on the wounds).

 

The number of damage-points that can be transferred to other parts of the body will be 100 +10 per level advanced. Damage-Points can be solely transferred to another part of the body, or dispersed evenly into different areas as the caster.

Hand Movement:

Two hands.

Healing:

None. See the 2nd paragraph in "Explanation".

Immunities:

Only living creatures can be effected by the power of this spell.

Maximum Adjustment:

None.

Notes:

Damage-points cannot be transferred from one person to another.

Range:

1space (5') (+ 1 space per 3 levels advanced).

Resting Time:

1 turn (5 seconds).

Special:

None.

Spell Preparation:

None.

Spell-points to cast:

9

Susceptibilities:

None.

Value:

18,000 white-gold

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Projected Healing (Seeker Abilities and Spells (levels 6+) Return to top

 

Shaman will take on the wounds of another.

 

Modification-Point Cost (M.P.C.) : 40

Prerequisites --------------------------- : Shaman

Ability-points to invoke:

None (this is a spell).

Ability Preparation:

None (this is a spell).

Area of Effect:

One target (the Shaman must see and recognize his or her target clearly).

Avoidance-Roll:

None. This spell will not work on an unwilling target.

Casting Time:

1 turn (5 seconds)

Damage:

None.

Duration:

1-D6 turns (+1-D6 turns per 5 levels advanced).

Effect Time:

Instant.

Explanation:

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The Shaman will take upon him or herself the following types of wounds:

Acid

Blood-Loss

Cold

Fire

Flesh Damage

Oxygen-Point Loss

 

The Shaman will only suffer 10% of the wounds inflicted upon the target of this spell, and will heal at a rate of 1-D6 points per turn.

Hand Movement:

Two hands.

Healing:

See: "Explanation."

Immunities:

None.

Maximum Adjustment:

None.

Notes:

None.

Range:

One target (the Shaman must see and recognize his or her target clearly).

Resting Time:

3 turns (15 seconds).

Special:

There is a 2 in 6 chance (1-2 on a D6), per turn, that the Shaman will not take any damage.

Spell Preparation:

None.

Spell-points to cast:

20

Susceptibilities:

None.

Value:

40,000 white-gold

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Propitiation (Seeker Abilities and Spells (levels 6+) Return to top

 

Will bestow an adjustment on all %Roll checks for the targeted.

 

Modification-Point Cost (M.P.C.) : 16

Prerequisites --------------------------- : Shaman

Ability-points to invoke:

None. This is an Ability.

Ability Preparation:

None. This is an Ability.

Area of Effect:

One target.

Avoidance-Roll:

None. This spell will not work on an unwilling target.

Casting Time:

1 turn (5 seconds).

Damage:

None.

Duration:

1 hour (720 turns) (+1 hour per 10 levels advanced).

Effect Time:

Instant.

Explanation:

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This spell will give the target a +5% on all %Roll checks for the targeted of this spell (+1% per 5 levels the caster has advanced).

Hand Movement:

Two hands.

Healing:

None.

Immunities:

None. This spell will automatically work on animated and non-living objects as well as the living, of which there is no avoidance-roll. However, magical resistances and wards will always be checked for.

Maximum Adjustment:

None.

Notes:

Spell-Points to cast this spell will not begin to regenerate until the “Duration” of the spell has ended.

Range:

1 space x your awarenes (vision).

Resting Time:

None.

Special:

None.

Spell Preparation:

None.

Spell-points to cast:

8

Susceptibilities:

None.

Value:

16,000 white-gold

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